Character Design, Modeling and Rigging.
In joining Niantic I wanted some different challenges from what I'd experienced at Pixar, and this one certainly got to the cutting edge with an AI-powered NPC for Mixed Reality. With Wol I had a very short runway to Design, Model and Rig a new character for Niantic, debuting in a Mixed Realith educational experience showcasing its 8th Wall platform. Powered by InWorld's conversational AI tools for NPCs, our small but mighty Character-centric team at Niantic collaborated with the talented Liquid City team in London which was contracted to head up the project, including working with InWorld to develop an advanced AI "brain".
Effectively, I Designed, Modeled and Rigged Won in less than 5 weeks, plus 1 week I needed to research Maya rigging tools and learn how to use one (I ended up using MGear, which was very intuitive to me as someone used to character builds and crafting a bit of Python code to make it all work!). Wol's design is most closely inspired by the Northern Saw-Whet Owl, with a squat teardrop shape and wings that can form fingers. There was something funny about a bird who enjoys bird-watching, so Wol is equipped with binoculars and a messenger bag.
Try it out here! You can play a basic experience on a smartphone, though it's best experienced on a Meta Quest Pro headset.
https://meetwol.com
Trailer for the experience. I was responsible for Designing, Modeling and Rigging the Owl ("Wol") on a tight schedule, collaborating remotely with multiple small crews in the US and London.

Final Asset (V1) - Texturing by Mieke Hutchins (http://miekehutchins.com/_