Incredibles 2 (2018)

Character Modeling and Rigging, BG Project Leadership

Led the bulk of the show’s BG human model production effort, including casting assignments, mentoring, goal/standards setting, and some Maya Python scripting assistance for a team that fluctuated in size between 3 - 9 Technical Artists. Completed ZBrush and topology explorations, modeling and rigging for the lava-belching "wannabe super" character Reflux. Modeled and rigged several BG superheroes.

Production Materials Available per Request (for legal reasons, these must be Employment-related Purposes only, please).
https://iansteplowski.artstation.com/pages/incredibles-2-prod

Lava-belching Reflux was a unique "wannabe" Super assignment. I took a scan of a loose clay sculpt of the head by Matt Nolte into ZBrush and polished it, then sculpted bullfrong throat and open mouth targets.

Lava-belching Reflux was a unique "wannabe" Super assignment. I took a scan of a loose clay sculpt of the head by Matt Nolte into ZBrush and polished it, then sculpted bullfrong throat and open mouth targets.

From there I topologized and started replicating the target poses in an interweaved model/rig process

From there I topologized and started replicating the target poses in an interweaved model/rig process

Production materials available in the private link by request!

Production materials available in the private link by request!

My biggest assignment on Incredibles 2 was overseeing the modeling and rigging of the human population, 130+ models which were selectively cast and promoted into the minor roles of the film as well.

My biggest assignment on Incredibles 2 was overseeing the modeling and rigging of the human population, 130+ models which were selectively cast and promoted into the minor roles of the film as well.

We had an incredible range of artwork from Tony Fucile and others to pull from in finding target designs.

We had an incredible range of artwork from Tony Fucile and others to pull from in finding target designs.

A small team iterated with Art and Animation early to find standards, and then expanded out to a larger crew once I could schedule out a cadence of deliveries, organized in base groups of 4 heads per body type.

A small team iterated with Art and Animation early to find standards, and then expanded out to a larger crew once I could schedule out a cadence of deliveries, organized in base groups of 4 heads per body type.