Ian Steplowski
Ian Steplowski
Artist / Tech Artist / Project Lead
Camas, WA, United States

Summary

Seeking to apply a multi-disciplinary art, technical and leadership perspective gained from top notch animated Character Art teams to lead and grow creative teams exploring new frontiers for animated storytelling.

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Skills

Art DirectionConcept ArtIllustrationLook DevelopmentStoryboarding3D ModelingCharacter ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingRiggingTexturingCinematicsCharacter DesignCreative DirectionStorytellingCartooningSketching

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Procreate
Procreate
Python
Python
Figma
Figma

Productions

    • Video Game
      Wol
    • Year
      2023
    • Role
      Character Design, Model and Rig
    • Company
      Niantic
    • Mobile Game
      Peridot
    • Year
      2023
    • Role
      Senior 3D Artist
    • Company
      Niantic
    • Movie
      Lightyear
    • Year
      2022
    • Role
      Character Technical Artist - Sculpting, 3D Sketching, Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Luca
    • Year
      2021
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Soul
    • Year
      2020
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Onward
    • Year
      2020
    • Role
      Character Technical Artist - Sculpting, Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Toy Story 4
    • Year
      2019
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Incredibles 2
    • Year
      2018
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Cars 3
    • Year
      2017
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Blade (cancelled project)
    • Year
      2016
    • Role
      Character Pre-Visualization 3D Sketch / Model / Rig
    • Company
      Pixar Animation Studios
    • Movie
      Sanjay's Super Team
    • Year
      2015
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Lava
    • Year
      2015
    • Role
      Character Design and Modeling
    • Company
      Pixar Animation Studios
    • TV Production
      Toy Story That Time Forgot
    • Year
      2015
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      The Good Dinosaur
    • Year
      2015
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Inside Out
    • Year
      2015
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Brave
    • Year
      2012
    • Role
      Character Technical Artist - Modeling and Rigging (uncredited)
    • Company
      Pixar Animation Studios
    • Movie
      Cars 2
    • Year
      2011
    • Role
      Character Model / Rig Lead
    • Company
      Pixar Animation Studios
    • Movie
      Toy Story 3
    • Year
      2010
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Presto
    • Year
      2008
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      WALL-E
    • Year
      2008
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Ratatouille
    • Year
      2007
    • Role
      Character Technical Artist - Modeling and Rigging
    • Company
      Pixar Animation Studios
    • Movie
      Jack Jack Attack
    • Year
      2005
    • Role
      Technical Director
    • Company
      Pixar Animation Studios
    • Movie
      The Incredibles
    • Year
      2004
    • Role
      Technical Director
    • Company
      Pixar Animation Studios

Experience

  • Lead / Senior Character Technical Artist at Pixar Animation Studios
    Emeryville, CA, United States of America
    January 2003 - October 2021

    Collaborated with industry-leading Artists, Animators and Technical minds to create innovative and memorable feature film character performances.

    Some highlights:

    • Lightyear (2022) - Mentoring, Flight Suits & Bugs Exploration and Modeling

    • Luca (2021) - Mentoring, Alberto Sea Monster Modeling and Rigging

    • Onward (2020) - Creatures ZBrush Sculpting, Modeling and Rigging

    • Incredibles 2 (2018) - Background Characters Model/Rig Team Leadership

    • Cars 3 (2017) - Crazy 8 racers Model/Rig Team Leadership

    • The Good Dinosaur (2015) - Insect Model/Rig Team Leadership (largely cut)

    • Lava (2015) (short) - Design and Modeling of female, combined volcanoes

    • Cars 2 (2011) - Character Model/Rig Lead, Francesco (F1 Racer) Model/Rig

    • Toy Story 3 (2010) - Human Model/Rig Development via Andy and Mom

    • Ratatouille (2007) - Model/Rig of Chef Skinner and food critic Anton Ego

    Outside of production experiences, I founded a digital sculpting interest group and taught numerous ZBrush Classes in successfully advocating for adoption of digital sculpting workflows.

  • Senior 3D Artist at Niantic
    Remote / San Francisco, CA, United States of America
    October 2021 - July 2023

    Adapted my skill set to gaming and mixed reality pipelines, moving towards responsibilities in creative and art direction while shipping two titles.

    • Peridot (AR mobile game) - Pitched and Directed opening Cinematic.

    Provided Art Direction to an outsource team and Designed / Created a group of five Featured Peridots for Marketing and future in-game use. Substantial contributions to featured character models and developing a template for cosmetics assets. Very active in group brainstorms.

    • Wol (MR Experience) - Designed, Modeled and Rigged the featured Owl character (live dialogue powered by Inworld AI) on an aggressive timeline.