Seeking to apply a multi-disciplinary art, technical and leadership perspective gained from top notch animated Character Art teams to lead and grow creative teams exploring new frontiers for animated storytelling.
Collaborated with industry-leading Artists, Animators and Technical minds to create innovative and memorable feature film character performances.
Some highlights:
• Lightyear (2022) - Mentoring, Flight Suits & Bugs Exploration and Modeling
• Luca (2021) - Mentoring, Alberto Sea Monster Modeling and Rigging
• Onward (2020) - Creatures ZBrush Sculpting, Modeling and Rigging
• Incredibles 2 (2018) - Background Characters Model/Rig Team Leadership
• Cars 3 (2017) - Crazy 8 racers Model/Rig Team Leadership
• The Good Dinosaur (2015) - Insect Model/Rig Team Leadership (largely cut)
• Lava (2015) (short) - Design and Modeling of female, combined volcanoes
• Cars 2 (2011) - Character Model/Rig Lead, Francesco (F1 Racer) Model/Rig
• Toy Story 3 (2010) - Human Model/Rig Development via Andy and Mom
• Ratatouille (2007) - Model/Rig of Chef Skinner and food critic Anton Ego
Outside of production experiences, I founded a digital sculpting interest group and taught numerous ZBrush Classes in successfully advocating for adoption of digital sculpting workflows.
Adapted my skill set to gaming and mixed reality pipelines, moving towards responsibilities in creative and art direction while shipping two titles.
• Peridot (AR mobile game) - Pitched and Directed opening Cinematic.
Provided Art Direction to an outsource team and Designed / Created a group of five Featured Peridots for Marketing and future in-game use. Substantial contributions to featured character models and developing a template for cosmetics assets. Very active in group brainstorms.
• Wol (MR Experience) - Designed, Modeled and Rigged the featured Owl character (live dialogue powered by Inworld AI) on an aggressive timeline.