Cars 2 (2011)

Character Model/Rig Lead

Led character team model development, cultivating a shared parts library, processes, look, topology and hygiene standards, and shepherding the team’s collaborations with Art and Animation. Created “3D Sketch” Design Explorations, Final Modeling and Rigging of primary character Francesco, many of Lighting McQueen’s updates, a fleet of decaying cars (ultimately featured only minimally), shared work on Zundapp, and lots and lots of BG variants. Interviewed and mentored new team members. Interfaced with Studio Tools engineers to propose and develop custom software needs for the show.

Production Materials Available per Request (for legal reasons, these must be Employment-related Purposes only, please).
https://iansteplowski.artstation.com/pages/cars-2-prod

In addition to leading the team, I set model development standards for the show in Francesco's process. We started with a "3D sketch" of curves and rough forms in which we could liberally play with proportions (see password-protected production materials)

In addition to leading the team, I set model development standards for the show in Francesco's process. We started with a "3D sketch" of curves and rough forms in which we could liberally play with proportions (see password-protected production materials)

I also played a part in updating McQueen's design to a more Le Mans friendly circuit, with new cut-in Headlights (bye, stickers!) and a few different sets of Wheels!

I also played a part in updating McQueen's design to a more Le Mans friendly circuit, with new cut-in Headlights (bye, stickers!) and a few different sets of Wheels!