Character Modeling and Rigging, Bugs Project Leadership
Fully modeled and rigged an extensive number of characters for an earlier/cancelled version of the film (2011 - 2013), including substantial contributions to Spot in an earlier design revision and the very first model/rig pass at Arlo. The earlier work also included leading a team of 7 technical artists in developing a large library of massive insect models, model/rig work on Arlo's siblings and family, developing a “Spikey” insect from ZBrush through model and rig (all mostly unseen in the final film), secondary, tertiary, and BG models for various species of dinosaurs (Apatosaurus, Parasaropholous, Triceratops), and some BG humans.
For the final film, modeled/rigged a legged Snake and Spot’s adopting family. Also hopped departments to assist with volumetric Cloud compositions / set dressing in Houdini during a lull in demand for character work. Independently organized an informal “Model Night” ZBrush sculpting group and helped a consulting UC Berkeley entomologist develop a paper on 3D printed insect traps.
Production Materials Available per Request (for legal reasons, these must be Employment-related Purposes only, please).
Earlier version materials: https://iansteplowski.artstation.com/pages/the-good-dinosaur-band-prod
Film Release materials: https://iansteplowski.artstation.com/pages/the-good-dinosaur-prod